﻿using System;

namespace SocketWeaver.FPhysics2D
{
    public class FPhysicsFixture2D : NativeObject
    {
        public byte fixtureId {get; private set;}
        internal FPhysicsFixture2D(IntPtr intPtr, byte fixtureId) : base(intPtr)
        {
            this.fixtureId = fixtureId;
        }
    }
}
